WHEEL
DUEL

Party

Truth or dare wheel

Let the wheel decide truth or dare — and who's answering. Add your own prompts and the game runs itself.

8options in play
Classic ready

Every option has an equal shot

Private by defaultYour list stays in this browser.

Why use this wheel

The wheel picks, not a person

Nobody can be accused of targeting anyone. The spin chooses both the player and the category.

Bring your own prompts

Swap the wheel to your own truths and dares. It saves in your browser, so the good ones survive to next time.

Everyone gets a turn

Battle Duel mode removes each player once they've gone, so the game works round the whole group before repeating.

Prompts to load onto the wheel

The wheel ships with no prompts of its own, because the right ones depend entirely on who is in the room. These four sets are written for two very different rooms — load the one that matches yours, and delete anything that would land badly with the people actually playing.

Truths, any age

Safe for a family table, a classroom party or a group that has just met.

  • What is the worst haircut you have had?
  • What is a film everyone loves that you do not?
  • What is the most useless skill you have?
  • Who here would you want on your team in a quiz?
  • What is the strangest thing you have eaten?
  • What is your most irrational fear?
  • What did you want to be at ten years old?
  • What is the best present you have been given?
  • What song do you know every word of?
  • What is the longest you have gone without sleep?
  • What is a rule you always break?
  • What is the last thing that made you laugh out loud?
  • What is your go-to karaoke song?
  • What is the worst advice you have followed?
  • What is something you are weirdly competitive about?
  • What would your autobiography be called?

Dares, any age

Nothing that damages property, involves food anyone is allergic to, or leaves the room.

  • Speak in an accent until your next turn
  • Do your best impression of someone here
  • Sing the chorus of the last song you played
  • Let the person on your left choose your next drink
  • Do twenty star jumps
  • Talk without using the letter S for one minute
  • Draw a portrait of someone here in thirty seconds
  • Read your last text message out loud
  • Swap seats with whoever you trust least
  • Do a cartwheel or something that fails as one
  • Balance something on your head for a full round
  • Tell a joke and keep telling jokes until one lands
  • Do the worst dance you can
  • Compliment everyone in the room, sincerely
  • Hold a plank until your next turn
  • Let someone else post nothing, but pick your next song

Truths, late night

For adults who know each other. Agree up front that anyone can pass.

  • What is the biggest lie you have told at work?
  • What is something you have never told anyone here?
  • Who in this room have you misjudged?
  • What is the pettiest reason you have ended a friendship?
  • What is a decision you would make differently?
  • What is the most money you have wasted on something?
  • What do you pretend to enjoy?
  • What is a compliment you did not deserve?
  • What is the worst thing you have done and got away with?
  • What are you avoiding right now?
  • What is a habit you hide from people?
  • What do you want that you would not admit sober?

Dares, late night

Still nothing that gets anyone hurt, arrested or fired. Set that boundary before the first spin.

  • Text your most recent contact a single emoji
  • Let the group choose your profile picture for an hour
  • Read out the last thing you searched for
  • Do an impression of the host
  • Swap an item of clothing with someone
  • Speak only in questions for one round
  • Call a friend and sing them the alphabet
  • Let someone scroll your camera roll for ten seconds
  • Give a two-minute toast about a stranger
  • Show the last photo you took
  • Rank everyone here at one thing and defend it
  • Do the next round with your eyes closed

Two wheels, one game

Truth or dare stalls for two reasons: arguing about whose turn it is, and one person effectively running the game by deciding who gets asked what. Both are selection problems, and both disappear when a wheel does the selecting.

The clean setup is to run it in two passes. First put the players' names on the wheel and spin to see who is up — with Battle Duel on, each name is removed once drawn, so the game works round the whole group before anyone repeats. Then load the truth-or-dare wheel and spin again for the category.

It sounds like more steps than it is. In practice each pass is a three-second spin, and the game moves noticeably faster than the version where everyone negotiates. More importantly, nobody can be accused of picking on anyone, which is what usually sours these games.

Writing prompts worth spinning for

The built-in wheel is just Truth and Dare, because the prompts are the part that has to come from your group. Generic lists found online are reliably worse than anything the people in the room can invent, since the funny material depends entirely on who is there.

Build a wheel of actual prompts and it is saved in your browser for next time — the ones that landed well survive, which is the single biggest quality improvement available. Add a couple of escape-hatch slices too: "player's choice", "pass", or "ask the group" keep the game moving when someone genuinely does not want to answer.

Set the ground rules before the first spin rather than mid-game. Agreeing up front that anyone can pass without penalty costs nothing and prevents the situation where the wheel has landed and someone feels cornered in front of everyone.

Weighting and keeping it moving

An even split between truth and dare is the default, but most groups drift. If your group is producing better dares than truths, weight dares up and the wheel reflects the game you are actually playing.

Adding a rare high-stakes slice — a double dare weighted at 1 against everything else at 5 — works well for the same reason a jackpot works on a prize wheel. It comes up seldom enough to stay an event, and the possibility keeps every spin slightly tense.

How to use the truth or dare wheel

  1. 01

    Spin for the player

    Load names, turn on Battle Duel, and spin so everyone gets a turn before repeats.

  2. 02

    Spin for the category

    Truth, dare, or whatever variants your group has invented.

  3. 03

    Keep the good prompts

    Build a wheel of your own prompts — it saves for next time.

Frequently asked questions

How do I make sure everyone gets a turn?

Put the players' names on the wheel and switch to Battle Duel. Each name is removed once drawn, so the game works round the entire group before anyone comes up twice.

Can I add my own truths and dares?

Yes, and they're always better than a generic list. Type them in as options and the wheel saves them in your browser for next time.

What if someone doesn't want to answer?

Add 'pass' or 'player's choice' as slices and agree before you start that passing is allowed. Setting that rule up front avoids anyone feeling cornered once the wheel has landed.

Can I make dares more likely than truths?

Yes. Set a weight on each — dares at 6 and truths at 4 gives a visibly larger dare slice and matches how most groups actually play.

What age group is this suitable for?

Whatever you put on it. The wheel has no built-in prompts and no content of its own — the starter lists below are split into a family-friendly set and a late-night set so you can load the right one and delete the other.

Can we pass one phone around, or put it on the TV?

Both work. Fullscreen is designed for a shared screen, and on a phone the spin button is thumb-sized so the handset can go round the circle without anyone squinting at a sidebar.

More wheels